Traditional Animation 1 This course provides the foundation for all of the other undergraduate 2D animation courses. Emphasis is placed on the dynamics of anatomical form and how it relates to figurative art. Introduction to Anatomy This course offers an introductory study of the bones and muscles of the human body. This class is the first step in portfolio development to meet current standards in the industry. The student and faculty analyze and identify strengths, weaknesses and interests to set a course towards a clear and committed emphasis. Students focus on conceptualizing, storyboarding and executing a high-quality animation project.Ĭareers in Animation VFX Students have an opportunity to step back and survey the body of their work. Term 3ģD Character Animation This course builds upon information introduced in 3D Modeling and Animation 2. Students will receive hands-on training by selecting and producing several commercial projects during the semester.
Students will be trained in the professional practices entailed in the start-to-finish cultivation and delivery of entertainment projects. Producing for Animation & Visual Effects 1 In this course, the business of pre-production management in feature animation, game and post-production visual effects entertainment project workflows will be introduced. The latest techniques of preproduction as used in animation and VFX will be introduced to students. Preproduction Principles This course will provide students with an introduction to professional preproduction with an emphasis on idea generation, concept design, visual development, and storyboarding. Topics of study include physical flexibility in drawing, essential relationships of the body, ways to achieve three-dimensional form, proportion, foreshortening, and the construction and use of folds. Students will work on several hands-on animation projects.Ĭlothed Figure Drawing for Animation 1 Students learn skills and tools that enable them to draw the clothed figure in any action or stance within the field of animation. Modeling, animation, lighting, texture mapping and rendering are introduced in a production setting. The fundamentals of computer geometry are taught by looking at the basic elements that make computer models.
Term 2ģD Modeling and Animation 1 (Maya) This course covers the basic concepts of 3D modeling and animation.
Students will learn how to integrate figures into scenes and plot light, shadows and reflections to create believable environments. Students will apply perspective principles and develop skills in quick sketches, completed drawings and storyboards. Perspective An introduction to the essential principles of perspective used in the creation of artistic imagery. Students will gain hands-on experience with techniques including the media of clay, paper cutouts, found objects, pixilation, and stop motion puppets. Introduction to Animation Principles & Techniques This survey course provides the foundation for all future animation studies by introducing students to principles of animation through the art of experimental and stop motion animation. The focus of this course is on titling, image processing, compositing and 3D animation.
The language, processes and equipment of digital animation and its production environment are discussed. Students will board, shoot, and edit a film as well as analyze examples of film production to understand why choices in filmmaking are made.Ĭomputer Animation Production Students will learn the entire production pipeline from story idea and development to recording animations to tape. We cover such areas as story, shooting, editing as well as how to critically analyze film content as an education tool.
Cinematics for Animation & VFX Cinematics focuses on language and techniques of filmmaking particularly how it relates to Animation and VFX.